vector product

Geometric algebra: a very short video introduction.

August 1, 2023 math and physics play , ,


Here’s another geometric algebra video, weighing in at a massive 2:29 (minutes.)

This video is a very short introduction to geometric algebra, showing the most basic concepts and how to apply them to the 2D geometric algebra of the Euclidean plane. Those concepts aren’t developed further in this video, but the idea is just to show the most basic consequences of the definitions.

Prerequisites: basic vector algebra (basis, vector space, dot product space, arrow representation of vectors, graphical vector addition, …)

If you watched yesterday’s video, don’t both watching this one, since it is extracted from that with no additions.

You can find the video on Google’s censorship-tube, and on odysee.

[Series intro] An introduction to geometric algebra.

July 25, 2020 Geometric Algebra for Electrical Engineers , , , , , , , , , , , , , , , , ,

What’s in the pipe.

It’s been a while since I did any math or physics writing. This is the first post in a series where I plan to work my way systematically from an introduction of vectors, to the axioms of geometric algebra.  I plan to start with an introduction of vectors as directed “arrows”, building on that to discuss coordinates, tuples, and column matrix representations, and representation independent ideas. With those basics established, I’ll remind the reader about how generalized vector and dot product spaces are defined and give some examples. Finally, with the foundation of vectors and vector spaces in place, I’ll introduce the concept of a multivector space, and the geometric product, and start unpacking the implications of the axioms that follow naturally from this train of thought.

The applications that I plan to include in this series will be restricted to Euclidean spaces (i.e. where length is given by the Pythagorean law), primarily those of 2 and 3 dimensions.  However, it will be good to also lay the foundations for the non-Euclidean spaces that we encounter in relativistic electromagnetism (there is actually no other kind), and in computer graphics applications of geometric algebra, especially since we can do so nearly for free.  I plan to try to introduce the requisite ideas (i.e. the metric, which allows for a generalized dot product) by discussing Euclidean non-orthonormal bases.  Such bases have applications in condensed matter physics where there are useful for modelling crystal and lattice structure, and provide a hands conceptual bridge to a set of ideas that might otherwise seem abstract and without “real world” application.

Motivation.

Many introductions to geometric algebra start by first introducing the dot product, then bivectors and the wedge product, and eventually define the product of two vectors as the synthetic sum of the dot and wedge
\begin{equation}\label{eqn:multivector:20}
\Bx \By = \Bx \cdot \By + \Bx \wedge \By.
\end{equation}
It takes a fair amount of work to do this well. In the seminal work [4] a few pages are taken for each of the dot and wedge products, showing the similarities and building up ideas, before introducing the geometric product in this fashion. In [2] the authors take a phenomenal five chapters to build up the context required to introduce the geometric product.  I am not disparaging the authors for taking that long to build up the ideas, as their introduction of the subject is exceedingly clear and thorough, and they do a lot more than the minumum required to define the geometric product.

The strategy to introduce the geometric product as a sum of dot and wedge can result in considerable confusion, especially since the wedge product is often defined in terms of the geometric product
\begin{equation}\label{eqn:multivector:40}
\Bx \wedge \By =
\inv{2} \lr{
\Bx \By – \By \Bx
}.
\end{equation}
The whole subject can appear like a chicken and egg problem. I personally found the subject very confusing initially, and had considerable difficulty understanding which of the many identities of geometric algebra were the most fundamental. For this reason, I found the axiomatic approach of [1] very refreshing. The cavaet with that work is that is is exceptionally terse, as they jammed a reformulation of most of physics using geometric algebra into that single book, and it would have been thousands of pages had they tried to make it readable by mere mortals.

When I wrote my own book on geometric algebra, I had the intuition that the way to introduce the subject ought to be like the vector space in abstract linear algebra. The construct of a vector space is a curious and indirect way to define a vector. Vectors are not defined as entities, but simply as members of a vector space, a space that is required to have a set of properties. I thought that the same approach would probably work with multivectors, which could be defined as members of a multivector space, a mathematical construction with a set of properties.

I did try this approach, but was not fully satisfied with what I wrote. I think that dissatisfaction was because I tried to define the multivector first. To define the multivector, I first introduced a whole set of prerequisite ideas (bivector, trivector, blade, k-vector, vector product, …), but that was also problematic, since the vector multiplication idea required for those concepts wasn’t fully defined until the multivector space itself was defined.

My approach shows some mathematical cowardness. Had I taken the approach of the vector space fully to heart, the multivector could have been defined as a member of a multivector space, and all the other ideas follow from that. In this multi-part series, I’m going to play with this approach anew, and see how it works out.  If it does work, I’ll see if I can incorporate this approach into a new version of my book.

Review and background.

In this series, I’m going to assume a reader interested in geometric algebra, is probably also familiar with a wide variety of concepts, including but not limited to

  • vectors,
  • coordinates,
  • matrices,
  • basis,
  • change of basis,
  • dot product,
  • real and complex numbers,
  • rotations and translations,
  • vector spaces, and
  • linear transformations.

Despite those assumptions, as mentioned above, I’m going to attempt to build up the basics of vector representation and vector spaces in a systematic fashion, starting from a very elementary level.

My reasons for doing so are mainly to explore the logical sequencing of the ideas required.  I’ve always found well crafted pedagogical sequences rewarding, and will hopefully construct one here that is appreciated by anybody who chooses to follow along.

Next time.

As preparation for the next article in this series, the reader is asked to watch a short lesson from Vector, not so supervillain extraordinaire (Despicable Me).

References

[1] C. Doran and A.N. Lasenby. Geometric algebra for physicists. Cambridge University Press New York, Cambridge, UK, 1st edition, 2003.

[2] L. Dorst, D. Fontijne, and S. Mann. Geometric Algebra for Computer Science. Morgan Kaufmann, San Francisco, 2007.

[4] D. Hestenes. New Foundations for Classical Mechanics. Kluwer Academic Publishers, 1999.

Three more geometric algebra tutorials on youtube.

January 28, 2018 math and physics play , , , , , , , ,

Here’s three more fairly short Geometric Algebra related tutorials that I’ve posted on youtube

second experiment in screen recording

July 17, 2017 math and physics play , , , , ,

Here’s a second attempt at recording a blackboard style screen recording:

 

To handle the screen transitions, equivalent to clearing my small blackboard, I switched to using a black background and just moved the text as I filled things up.  This worked much better.  I still drew with mischief, and recorded with OBS, but then did a small post production edit in iMovie to remove a little bit of dead air and to edit out one particularly bad flub.

This talk covers the product of two vectors, defines the dot and wedge products, and shows how the 3D wedge product is related to the cross product.  I recorded some additional discussion of duality that I left out of this video, which was long enough without it.

experiment in screen recording: An introduction to Geometric Algebra.

July 14, 2017 math and physics play , , ,

I’ve been curious for a while what it would take to create lesson style screen recordings, and finally got around to trying one myself:

 

This is an introduction to Geometric (Clifford) algebra.  I briefly outline a geometrical interpretation of various products of unit vectors, rules for reducing products of unit vectors, and the axioms that justify those rules.

I made this recording using the OBS screen recorder, using a Mac, drawing with a Wacom tablet and using Mischief as my drawing application.  I have to find a way to do the screen clearing transitions more smoothly, as there are sizable dead time delays while I do the ‘File -> Import -> Recent -> …  ; Don’t save’ sequence in mischief to reload.  I also um and ah more than I like, something I think I could avoid if presenting this to a real live person.