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MLIR toy compiler V5 tagged. Array element assignment/access is implemented.

December 23, 2025 C/C++ development and debugging., clang/llvm , , , , , ,

Screenshot

The language and compiler now supports functions, calls, parameters, returns, basic conditional blocks, scalar and array declarations, binary and unary operations, arithmetic and boolean operators, and a print statement.

See the Changelog for full details of all the changes since V4.  The IF/ELSE work was described recently, but the ARRAY element work is new.

Array element lvalues and rvalues were both implemented.  This required grammar, builder, and lowering changes.

The grammar now has optional array element indexes for many elements.  Examples:

returnStatement
  : RETURN_TOKEN (literal | scalarOrArrayElement)?
  ;

print
  : PRINT_TOKEN (scalarOrArrayElement | STRING_PATTERN)
  ;

assignment
  : scalarOrArrayElement EQUALS_TOKEN rhs
  ;

rhs
  : literal
  | unaryOperator? scalarOrArrayElement
  | binaryElement binaryOperator binaryElement
  | call
  ;

binaryElement
  : numericLiteral
  | unaryOperator? scalarOrArrayElement
  ;

booleanElement
  : booleanLiteral | scalarOrArrayElement
  ;

scalarOrArrayElement
  : IDENTIFIER (indexExpression)?
  ;

indexExpression
  : ARRAY_START_TOKEN (IDENTIFIER | INTEGER_PATTERN) ARRAY_END_TOKEN
  ;

Most of these scalarOrArrayElement used to be just LITERAL. My MLIR AssignOp and LoadOp’s are now generalized to include optional indexes:

def Toy_AssignOp : Op<Toy_Dialect, "assign"> {
  let summary = "Assign a value to a variable (scalar or array element).";

  let description = [{
    Assigns `value` to the variable referenced by `var_name`.
    If `index` is present, the assignment targets the array element at that index.
    The target variable must have been declared with a matching `toy.declare`.
  }];

  let arguments = (ins
    SymbolRefAttr:$var_name,               // @t
    Optional:$index,                // optional SSA value of index type (dynamic or none)
    AnyType:$value                         // the value being assigned
  );

  let results = (outs);

  let assemblyFormat =
    "$var_name (`[` $index^ `]`)? `=` $value `:` type($value) attr-dict";
}

def Toy_LoadOp : Op<Toy_Dialect, "load"> {
  let summary = "Load a variable (scalar or array element) by symbol reference.";
  let arguments = (ins
    SymbolRefAttr:$var_name,               // @t
    Optional:$index                 // optional SSA value of index type (dynamic or none)
  );

  let results = (outs AnyType:$result);

  let assemblyFormat =
    "$var_name (`[` $index^ `]`)? `:` type($result) attr-dict";
}

Here is a simple example program that has a couple array elements, assignments, accesses, print and exit statements:

        INT32 t[7];
        INT32 x;
        t[3] = 42;
        x = t[3];
        PRINT x;

Here is the MLIR listing for this program, illustrating a couple of the optional index inputs:

        module {
          func.func @main() -> i32 {
            "toy.scope"() ({
              "toy.declare"() <{size = 7 : i64, type = i32}> {sym_name = "t"} : () -> ()
              "toy.declare"() <{type = i32}> {sym_name = "x"} : () -> ()
              %c3_i64 = arith.constant 3 : i64
              %c42_i64 = arith.constant 42 : i64
              %0 = arith.index_cast %c3_i64 : i64 to index
              toy.assign @t[%0] = %c42_i64 : i64
              %c3_i64_0 = arith.constant 3 : i64
              %1 = arith.index_cast %c3_i64_0 : i64 to index
    >>        %2 = toy.load @t[%1] : i32
              toy.assign @x = %2 : i32
              %3 = toy.load @x : i32
              toy.print %3 : i32
              %c0_i32 = arith.constant 0 : i32
              "toy.return"(%c0_i32) : (i32) -> ()
            }) : () -> ()
            "toy.yield"() : () -> ()
          }
        }

PRINT and EXIT also now support array elements, but that isn’t in this bit of sample code.

Here is an example lowering to LLVM LL:

        define i32 @main() !dbg !4 {
          %1 = alloca i32, i64 7, align 4, !dbg !8
            #dbg_declare(ptr %1, !9, !DIExpression(), !8)
          %2 = alloca i32, i64 1, align 4, !dbg !14
            #dbg_declare(ptr %2, !15, !DIExpression(), !14)
          %3 = getelementptr i32, ptr %1, i64 3, !dbg !16
          store i32 42, ptr %3, align 4, !dbg !16
    >>    %4 = getelementptr i32, ptr %1, i64 3, !dbg !17
    >>    %5 = load i32, ptr %4, align 4, !dbg !17
          store i32 %5, ptr %2, align 4, !dbg !17
          %6 = load i32, ptr %2, align 4, !dbg !18
          %7 = sext i32 %6 to i64, !dbg !18
          call void @__toy_print_i64(i64 %7), !dbg !18
          ret i32 0, !dbg !18
        }

(with the GEP and associated load for the array access highlighted.)

Even without optimization enabled, the assembly listing is pretty good:

        0000000000000000 
: 0: sub $0x28,%rsp 4: movl $0x2a,0x18(%rsp) c: movl $0x2a,0x8(%rsp) 14: mov $0x2a,%edi 19: call 1e 1a: R_X86_64_PLT32 __toy_print_i64-0x4 1e: xor %eax,%eax 20: add $0x28,%rsp 24: ret

With optimization, everything is in registers, looking even nicer:

        0000000000000000 
: 0: push %rax 1: mov $0x2a,%edi 6: call b 7: R_X86_64_PLT32 __toy_print_i64-0x4 b: xor %eax,%eax d: pop %rcx e: ret

Added FUNCTION/CALL support to my toy compiler

July 7, 2025 clang/llvm , , , , ,

I’ve tagged V4 for my toy language and MLIR based compiler.

See the Changelog for the gory details (or the commit history).  There are three specific new features, relative to the V3 tag:

    1. Adds support (grammar, builder, lowering) for function declarations, and function calls. Much of the work for this was done in branch use_mlir_funcop_with_scopeop, later squashed and merged as a big commit. Here’s an example

      FUNCTION bar ( INT16 w, INT32 z )
      {
          PRINT "In bar";
          PRINT w;
          PRINT z;
          RETURN;
      };
      
      FUNCTION foo ( )
      {
          INT16 v;
          v = 3;
          PRINT "In foo";
          CALL bar( v, 42 );
          PRINT "Called bar";
          RETURN;
      };
      
      PRINT "In main";
      CALL foo();
      PRINT "Back in main";
      

      Here is the MLIR for this program:

      module {
        func.func private @foo() {
          "toy.scope"() ({
            "toy.declare"() <{type = i16}> {sym_name = "v"} : () -> ()
            %c3_i64 = arith.constant 3 : i64
            "toy.assign"(%c3_i64) <{var_name = @v}> : (i64) -> ()
            %0 = "toy.string_literal"() <{value = "In foo"}> : () -> !llvm.ptr
            toy.print %0 : !llvm.ptr
            %1 = "toy.load"() <{var_name = @v}> : () -> i16
            %c42_i64 = arith.constant 42 : i64
            %2 = arith.trunci %c42_i64 : i64 to i32
            "toy.call"(%1, %2) <{callee = @bar}> : (i16, i32) -> ()
            %3 = "toy.string_literal"() <{value = "Called bar"}> : () -> !llvm.ptr
            toy.print %3 : !llvm.ptr
            "toy.return"() : () -> ()
          }) : () -> ()
          "toy.yield"() : () -> ()
        }
        func.func private @bar(%arg0: i16, %arg1: i32) {
          "toy.scope"() ({
            "toy.declare"() <{param_number = 0 : i64, parameter, type = i16}> {sym_name = "w"} : () -> ()
            "toy.declare"() <{param_number = 1 : i64, parameter, type = i32}> {sym_name = "z"} : () -> ()
            %0 = "toy.string_literal"() <{value = "In bar"}> : () -> !llvm.ptr
            toy.print %0 : !llvm.ptr
            %1 = "toy.load"() <{var_name = @w}> : () -> i16
            toy.print %1 : i16
            %2 = "toy.load"() <{var_name = @z}> : () -> i32
            toy.print %2 : i32
            "toy.return"() : () -> ()
          }) : () -> ()
          "toy.yield"() : () -> ()
        }
        func.func @main() -> i32 {
          "toy.scope"() ({
            %c0_i32 = arith.constant 0 : i32
            %0 = "toy.string_literal"() <{value = "In main"}> : () -> !llvm.ptr
            toy.print %0 : !llvm.ptr
            "toy.call"() <{callee = @foo}> : () -> ()
            %1 = "toy.string_literal"() <{value = "Back in main"}> : () -> !llvm.ptr
            toy.print %1 : !llvm.ptr
            "toy.return"(%c0_i32) : (i32) -> ()
          }) : () -> ()
          "toy.yield"() : () -> ()
        }
      }
      

      Here’s a sample program with an assigned CALL value:

      FUNCTION bar ( INT16 w )
      {
          PRINT w;
          RETURN;
      };
      
      PRINT "In main";
      CALL bar( 3 );
      PRINT "Back in main";
      

      The MLIR for this one looks like:

      module {
        func.func private @bar(%arg0: i16) {
          "toy.scope"() ({
            "toy.declare"() <{param_number = 0 : i64, parameter, type = i16}> {sym_name = "w"} : () -> ()
            %0 = "toy.load"() <{var_name = @w}> : () -> i16
            toy.print %0 : i16
            "toy.return"() : () -> ()
          }) : () -> ()
          "toy.yield"() : () -> ()
        }
        func.func @main() -> i32 {
          "toy.scope"() ({
            %c0_i32 = arith.constant 0 : i32
            %0 = "toy.string_literal"() <{value = "In main"}> : () -> !llvm.ptr
            toy.print %0 : !llvm.ptr
            %c3_i64 = arith.constant 3 : i64
            %1 = arith.trunci %c3_i64 : i64 to i16
            "toy.call"(%1) <{callee = @bar}> : (i16) -> ()
            %2 = "toy.string_literal"() <{value = "Back in main"}> : () -> !llvm.ptr
            toy.print %2 : !llvm.ptr
            "toy.return"(%c0_i32) : (i32) -> ()
          }) : () -> ()
          "toy.yield"() : () -> ()
        }
      }
      

      I’ve implemented a two stage lowering, where the toy.scope, toy.yield, toy.call, and toy.returns are stripped out leaving just the func and llvm dialects. Code from that stage of the lowering is cleaner looking

      llvm.mlir.global private constant @str_1(dense<[66, 97, 99, 107, 32, 105, 110, 32, 109, 97, 105, 110]> : tensor<12xi8>) {addr_space = 0 : i32} : !llvm.array<12 x i8>
      func.func private @__toy_print_string(i64, !llvm.ptr)
      llvm.mlir.global private constant @str_0(dense<[73, 110, 32, 109, 97, 105, 110]> : tensor<7xi8>) {addr_space = 0 : i32} : !llvm.array<7 x i8>
      func.func private @__toy_print_i64(i64)
      func.func private @bar(%arg0: i16) {
        %0 = llvm.mlir.constant(1 : i64) : i64
        %1 = llvm.alloca %0 x i16 {alignment = 2 : i64, bindc_name = "w.addr"} : (i64) -> !llvm.ptr
        llvm.store %arg0, %1 : i16, !llvm.ptr
        %2 = llvm.load %1 : !llvm.ptr -> i16
        %3 = llvm.sext %2 : i16 to i64
        call @__toy_print_i64(%3) : (i64) -> ()
        return
      }
      func.func @main() -> i32 {
        %0 = llvm.mlir.constant(0 : i32) : i32
        %1 = llvm.mlir.addressof @str_0 : !llvm.ptr
        %2 = llvm.mlir.constant(7 : i64) : i64
        call @__toy_print_string(%2, %1) : (i64, !llvm.ptr) -> ()
        %3 = llvm.mlir.constant(3 : i64) : i64
        %4 = llvm.mlir.constant(3 : i16) : i16
        call @bar(%4) : (i16) -> ()
        %5 = llvm.mlir.addressof @str_1 : !llvm.ptr
        %6 = llvm.mlir.constant(12 : i64) : i64
        call @__toy_print_string(%6, %5) : (i64, !llvm.ptr) -> ()
        return %0 : i32
      }
      

      There are some dead code constants left there (%3), seeming due to type conversion, but they get stripped out nicely by the time we get to LLVM-IR:

      @str_1 = private constant [12 x i8] c"Back in main"
      @str_0 = private constant [7 x i8] c"In main"
      
      declare void @__toy_print_string(i64, ptr)
      
      declare void @__toy_print_i64(i64)
      
      define void @bar(i16 %0) {
        %2 = alloca i16, i64 1, align 2
        store i16 %0, ptr %2, align 2
        %3 = load i16, ptr %2, align 2
        %4 = sext i16 %3 to i64
        call void @__toy_print_i64(i64 %4)
        ret void
      }
      
      define i32 @main() {
        call void @__toy_print_string(i64 7, ptr @str_0)
        call void @bar(i16 3)
        call void @__toy_print_string(i64 12, ptr @str_1)
        ret i32 0
      }
    2. Generalize NegOp lowering to support all types, not just f64.
    3. Allow PRINT of string literals, avoiding requirement for variables. Example:

          %0 = "toy.string_literal"() <{value = "A string literal!"}> : () -> !llvm.ptr loc(#loc)
          "toy.print"(%0) : (!llvm.ptr) -> () loc(#loc)

       

The next obvious thing to do for the language/compiler would be to implement conditionals (IF/ELIF/ELSE) and loops. I think that there are MLIR dialects to facilitate both (like the affine dialect for loops.)

However, having now finished this function support feature (which I’ve been working on for quite a while), I’m going to take a break from this project. Even though I’ve only been working on this toy compiler project in my spare time, it periodically invades my thoughts. With all that I have to learn for my new job, I’d rather have one less extra thing to think about, so that I don’t feel pulled in too many directions at once.